Not sure what Content-Security-Policy and Strict-Transport-Security are about? Your web apps are at risk! Security is crucial but can be hard to get right. Luckily for web developers, the HTTP protocol comes with well-thought-out security specifications. Modern browsers implementing those security features are capable of doing much of the heavy lifting for us. It is our responsibility to put the browsers on guard. This talk explores which security headers are especially useful along with when and how to use them.
Wei is a full-time open source software developer, passionate about beautiful code and cryptocurrencies. She’s currently leading the development effort of Hive web wallet - an elegant cryptocurrency wallet. She’s also a core maintainer of bitcoinjs-lib and co-organizes SingaporeJS meetups and local NodeSchool workshops.
Let’s say you’ve built a brand spanking new Node app. The Internets smile upon you and it becomes super popular! Suddenly people all around the world want to use it too. And naturally, some of them might want to abuse it for nefarious reasons (think stolen private data and leaked selfies). Now you’re thinking to yourself: How do I solve these problems?
With a sample Express app and some help from PayPal’s open-sourced KrakenJS suite, we’ll show you how!
Dexter is an application developer at PayPal. When not working on Node-based KrakenJS projects, he’s out rock climbing, diving and building reusable UI components and widgets, often at the same time.
Laurence is a PayPal engineer on the SWAT team, and enjoys moving up and down the stack. His core interests lies in security and distributed systems, and enjoys looking at performance data to make things faster.
Reactive Programming is very useful for building complex user interface and interactions. Unfortunately the most popular form of it is FRP (Functional Reactive Programming) which is not an easy paradigm to learn and use for newcomers. In this talk we will present you a much simpler approach that still preserves all the Reactive Programming properties usually required on day-by-day basis but allows you to use the usual imperative style just in a 1Kb library of pure JS.
This talk is suitable for medium-above average programmers who are interested in building user interfaces (although Reactive Programming might appear useful in other parts of a typical application as well). But it can also be useful for novices as this talk has no prerequisites (unlike the mentioned FRP). There will be a pretty simple code examples with a lot of interactivity on the screen. I promise, it will be a good balance between concepts, examples and fun!
Slava is a core developer at the open-source full-stack JS framework Meteor. His work includes Meteor’s real-time data updates from databases, client-side caches, packaging system, Phonegap support and other exciting things. In his free time Slava constantly tries to educate himself on different fascinating topics of Computer Science.
I will be talking about the "No talk all action" approach we take at RedMart for feature development. You’ll learn how we supercharge development and get code in production fast with an opinionated and automated development workflow. Hint: It’s a cocktail of Git, JS (of course), Chef, Devops & killing pointless meetings.
The node community has change tremendously as it has evolved over the last 5 years. Some of the most modern and progressive practices in open source are being tested to great success in this relatively new and dynamic community. While the core project has struggled to release and attract new contributors perhaps the future of node lies not in its central project but in the community that is continuing to grow and flourish.
At any given time and place, if you listen carefully, you can hear the screams of frustration from people trying to fill out a form on the web. We web developers are the ones who can fix that and I’ll show you how.
Chris has been doing all sorts of things to innocent web sites for 17 years and is also responsible for unleashing web forms library Quaid-JS upon the world. He is currently working in the in-house web team at insurance broker Jardine Lloyd Thompson in Perth, Australia Aside from musical distractions and earning frequent flyer points, Chris and his wife Sarah can often be found in the company of their very small human.
This talk will look at WebTorrent, a BitTorrent client for the browser that fully-interoperates with the regular BitTorrent network. WebTorrent uses WebRTC Data Channels and special "hybrid clients" to connect to the wider BitTorrent network. It’s insane to try this.
Feross is currently building WebTorrent, a streaming BitTorrent client for the browser, powered by WebRTC. Before that, he built PeerCDN, a peer-to-peer content delivery network to makes sites faster and cheaper.
He’s a graduate of Stanford and has worked at Quora, Facebook, and Intel and loves "mad science" projects!
As web developers we treat mobile phones as scaled down desktops. We like responsive design and nice looking buttons. But we can do so much more! That little device in your pocket is equipped with a gazillion sensors, and thus able to connect with the real life. Why not exploit that? It’s time to do crazy stuff with phones!
Jan Jongboom is a battle-hardened mobile developer who currently works as a Firefox OS Contributor & Evangelist for Telenor, which allows him to take apart phones for a living. He is the author of Firefox OS in Action, and his first ever published article credited him as working for the Parks Department.
Focussing on the smallest scale will sometimes lead to new worlds: As a developer you will discover beautiful aspects of the language you use every day. In this talk, Martin will teach you magic tricks how to create handsome code in as few characters as possible. He will showcase mind-bending hacks and introduce you to the incredible art of code golfing.
Supporting a multilingual application has been a difficult for a very long time and we are now in a brink of entering a new state where we can do it more easily. Data such as CLDR and technologies such ICU’s MessageFormat is unheard for most people. Yet they are used by global companies such as Google, IBM and Apple. These technologies is now included in a project I have been working on called L10ns(). In addition to solving complex translation formatting with the help of ICU’s MessageFormat and CLDR, L10ns also solves a very difficult workflow problem associated with translation. My session will focus on all the mayor problems in internationalizing applications and help people use efficient industry best practices and solutions for producing multilingual applications.
Tingan is a designer, coder & thinker from China and loves innovation in web, design, and OOS. He is the author of SASS-Inspector and get-translation and contributes to many other open-source projects.
Dat is an open source tool, funded by the Sloan Foundation in the US as part of their Science Tools research funding, that seeks to enable collaboration workflows on top of datasets of any size. The high level goal of the Dat project is to make it easier to work with large scientific datasets in an automated way, which both saves time and also makes reproducibility easier. The core dat tool is a streaming dataset versioning + replication system developed with a heavy Unix philospohy designed to encourage extreme modularity and enable many third party applications to be built on top.
In addition to the core tool we are also developing tools for building and distributing streaming, cross platform data pipelines based on Node.js and Docker.
This talk will introduce Dat, talk about how we used Node to build it, and show examples of how to use Node and LevelDB to work with very large datasets.
Max Ogden is a open source software developer who works full time on the Dat project at the United States Open Data Insitute. He previously worked at Code for America, a US based not-for-profit dedicated to improving technology in cities. In his spare time Max organizes the NodeSchool community, CSVConf, TacoConf and likes to travel to countries with Cat Cafes.
These days, we’re spoiled for choice when it comes to HTML5 game frameworks. But with so many frameworks out there, it’s easy to feel like you might be picking the wrong one for your next (or first) project. Each framework has their own way of doing things, and it can feel like a big commitment to spend time learning a framework before you know everything it’s capable of and if you like its API enough to stick with it.
I’ve used many of the popular HTML5 frameworks over the last few years, and Phaser is my favorite. It’s got everything you’re likely to need (sprites, tilemaps, sound, animation, canvas/webgl, mobile support), a very active community and an extensive suite of online examples (over 320 playable demos).
A conference talk isn’t enough time to show off everything, but I’ll give you a tour of Phaser’s features that you’re most likely to care about. I’ll give you enough familiarity that you’ll feel comfortable getting started with Phaser, and excited by the possibilities.
Once defined by its limitations, pixel art has evolved into a highly expressive visual style. Illustrators, product designers and artists continually challenge the conventional pixel art sensibility to produce beautiful work for the street, our homes and museums.
Next, we’ll focus on pixels themselves and how to transform them into autonomous agents. Using the same rendering techniques, we’ll create complex systems out of simple rules. As we try to balance these systems, we’ll observe interesting emergent behaviors. Finally, we’ll learn how to render these systems to HD video using Node.js and Photoshop.
Realtime applications are easy with Node, but how do you scale out when the load hits? Zopim shares the lessons learnt at scale, as well as their approach to enterprise class software of a simplified network topology eschewing dedicated load balancers and firewalls.
Yang Bin is a co-founder of Zopim and currently works on simplifying the distribution of realtime data across their POPs and the frontend. One day, he hopes to open source Zopim’s web application framework, but in the meantime he dabbles in image processing, visualizations and chinchillas.
In electronic music, a live coding performance consists of a performer improvising a piece of music by coding it in front of an audience, while projecting their code for the audience to see. People get together and dance to these performances at events called Algoraves.
The web has vastly evolved since it was first invented. However, the way we write web applications has not changed much from the way we wrote the first MVC web frameworks running on a single server. Today’s web applications run in the cloud with a myriad combination of distributed subsystems. Yet we still write web applications as a monolithic piece of software that runs the same on every server.
Quiver is a new approach to tame the modern web architecture. It learns from best practices including the Unix Philosophy, REST architecture, microservices, and combines them into an elegant component system. With Quiver, a web application is organized as a set of loosely coupled components that are connected declaratively. Quiver makes it possible to create reusable subsystems such that the same application logic can run on vastly different environments.
Soares Chen is an independent web developer from Penang, Malaysia. He work mostly on server backend using Node since 2011, and is passionate about web technologies. He currently stays in Singapore and is active in the SingaporeJS and HackerspaceSG community. Soares is the creator of Quiver, with it he has the ambition to make building web applications as easy as combining lego bricks.
There are two main challenges in creating a game: starting, and finishing. With the plethora of tools at our disposal, it’s quite easy to embark on our pet projects. But sooner or later, we come across problems. Scope creep, unknown unknowns, fragile code and just life in general. It’s at this point that many games falter by the wayside and are eventually shelved.
In this talk, I’ll take you through my journey of creating my game Trichroma, and share both the technical and non-technical lessons I learned along the way that enabled me to pull it over the finish line and bring it home.
Peggy is a full stack developer at Atlassian who loves creating things. She makes everything from stuffed toys to Android apps, and her latest project is a little game called Trichroma. She co-organises the Girl Geek Dinner and Women Who Code. But if you really want to know the way to her heart... that would be food!